The object of this game is to find the perpetrator of a crime.
Send one person out of the room. This person will be the detective. While the person waits outside the room, think of a simple crime. An example of a crime might be that someone stole the teacher’s lunch. Another example might be that someone broke the classroom CD player. Each of the students in the room must think of an alibi for where they were or what they were doing. It can be silly or serious.
Before the detective comes back into the room, choose a criminal. The criminal must think of another alibi, different from the first one, but similar enough to be confusing. For example, if one alibi is, “I was eating fries at the Burger Barn,” the second alibi might be, “I was eating fries at Burger King.”
Have the detective come into the room. The detective moves around the room, asking each student to state their alibi. The detective can ask students their alibis up to three times. All students except the criminal must repeat their alibis exactly the same every time. The criminal must "lie" and change her alibi each time she is asked.
If the detective suspects someone of committing the crime, he can accuse that student. If he guesses correctly, he wins that round, and he gets to choose the next detective. If he doesn’t win, the criminal confesses, and she becomes the next detective.
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