Tuesday, February 28, 2012

Bizz Buzz

One student goes first and says the number "one." Play continues around the circle with each player saying the subsequent number. The twist is that any number divisible by three is replaced by the word "bizz " and any number divisible by five is replaced by the word "buzz." Numbers divisible by both three and five become "bizz-buzz." When a player says "bizz-buzz," direction of play is reversed. Any player who makes a mistake is out and play starts over

Write For Laughs

To start, one person writes a silly sentence, then passes the paper to the second person. The second person folds the paper to hide the first sentence, writes a second sentence and passes the paper to the third person. This continues around the circle until the last player, who writes an "ending" to the story with only the previous sentence to go from.

Telephone Pictionary

Each person in the group gets a pencil and a piece of paper. Each person thinks of a simple sentence and writes it on the top piece of paper. Then each player passes her stack of paper with the sentence on top to the person on her left. That person must then move the top paper to the back of the stack and draw a picture on the second piece of paper to illustrate the sentence. The stack is passed again, with the next player writing a simple sentence based on the drawing he sees. Finally, each person shares how her sentence changed as it went around the circle.

Heads or Tails

Students stand up and place their hands on their heads or hips to indicate how they think a coin toss will wind up. The teacher flips a coin and if it lands heads up, those students with hands on their hips (or "tails") must sit down. Continue playing until one student remains.

Outburst

Divide the class into two or more equal teams. Provide each team with paper and pencil. Instruct the teams that they will be competing to brainstorm and write down as many words starting with a certain letter as they can in 30 seconds. Repeat with different letters (try "harder" letters such as "Q" or "Z") to find the winner of two out of three

Zoom & Re-Zoom

  • This engaging group activity helps develop communication skills, perspective taking, and problem solving skills.
  • This game is based on the intriguing, wordless, picture books "Zoom" and "Re-Zoom" by Istvan Banyai which consist of 30 sequential "pictures within pictures". The Zoom narrative moves from a rooster to a ship to a city street to a desert island and outer space. Zoom has been published in 18 countries. The Re-Zoom narrative moves from an Egyptian hieroglyphic to a film set to an elephant ride to a billboard to a train.
  • To create the game from the book, separate the picture pages of the book into one page sheets and laminate or place in clear plastic sleeves to protect them and prolong usage.
  • Hand out one picture per person (make sure a continuous sequence is used).
  • Explain that participants may only look at their own pictures and must keep their pictures hidden from others.
  • Encourage participants to study their picture, since it contains important information to help solve a problem.
  • The challenge is for the group to sequence the pictures in the correct order without looking at one another's pictures.
  • Participants will generally mill around talking to others to see whether their pictures have anything in common. Sometimes leadership efforts will emerge to try to understand the overall story.
  • When the group believes they have all the pictures in order (usually after ~15 minutes), the pictures can be turned over for everyone to see.

Squeeze My Hand

This activity works especially well for large groups. First, you must divide into two lines of equal numbers. These people need to be standing with legs spread out and hands held. One one end of the line you need a chair with a tennis ball on it. On the other side of the line you need a volunteer to stand with a coin. This "referee's" job is to hold the coin and flip it. It is the job of the two people in the front of the line (who are the only ones who have their eyes open) to look at the coin and if it is heads up, they need to silently squeeze the next person in line's hand. Then that person squeezes the next person's hand all the way to the end of the line. The last person must pick up the tennis ball, and the winning team gets a point. If a team picks up the ball without having heads or at the wrong time, they will lose a point. All players' eyes should be shut with the exception of the referee and the first one in line. It may be a good idea to use blindfolds so no cheating occurs. Also, if you want, you can rotate first person by having the front person move to the end of the line after each game so everyone gets a chance at the beginning and at the end.


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